Duhjoker
Well-known member
OK! Quick catch up.... I'm developing an all in one multiple mcu gaming library and diy handheld console that utilizes a teensy3.x and ili9341 tft but almost any mcu and tft can be used as long as it can run a tft that uses ili9341 drivers. Plus an easy to use library for creating your 8bit to 32bit graphical games. I had trouble with my button pad so I just ordered some more buttons and other supplies so I thought I might try to fix some graphical problems that have been plaguing me since day 1.
The main problem lies with in a function I transplanted into my library called tilemap along with the collision functions used with in the tilemap function. the functions come from the OG gamebuino library and functions by allowing you to create terrain maps made from different different bitmaps or tiles. first you make your bitmap tiles the put them into PROGMEM in binary form. different colors means splitting the bitmap tile into each basic color. for example if your bitmap has three colors then you would use three diiferent colored bitmaps stacked on each other but not overlapped to make a single tile.
Next you make a sprite sheet or how ever many you need for your colors. This is done in the same way you do the bitmaps but adding the names of each bitmap in the {} instead of the binary. This gives each bitmap a number in ram. The first bitmap being 0 and the 5th bitmap 4. Now you can recall all those bitmaps in any order you choose with out having to store more bitmaps to PROGMEM.
To do that you need to do now make your tilemap and store it PROGMEM. So do another const byte with the name of the tilemap then the tilemaps size and size of bitmaps and use your ram integers to call them using 0-4 if five bitmaps.
Now to draw it the screen we call the tilemap function with the proper variables listed like tft.drawTilemap(width,height,tilemap,spritesheet,color);
ok so the original tilemap function used int8_t but on the ili9341 it would only show a couple of the tiles on screen. So I thought I am using a bigger screen than the OG 84x48 nokia 5110 so double the int8_t to int16_t. this produced a more desireable effect but its only printing out part of the tilemap cutting 1 off most of the map. Next I tried using int64_t in the tilemap function but it only shows grey screen.
ok here is the functions as written in my library right now
.h bits
.cpp
and the example sketch to paste to your teensy
Any im hoping somebody can help me figure this out. Please!!!!
The main problem lies with in a function I transplanted into my library called tilemap along with the collision functions used with in the tilemap function. the functions come from the OG gamebuino library and functions by allowing you to create terrain maps made from different different bitmaps or tiles. first you make your bitmap tiles the put them into PROGMEM in binary form. different colors means splitting the bitmap tile into each basic color. for example if your bitmap has three colors then you would use three diiferent colored bitmaps stacked on each other but not overlapped to make a single tile.
Next you make a sprite sheet or how ever many you need for your colors. This is done in the same way you do the bitmaps but adding the names of each bitmap in the {} instead of the binary. This gives each bitmap a number in ram. The first bitmap being 0 and the 5th bitmap 4. Now you can recall all those bitmaps in any order you choose with out having to store more bitmaps to PROGMEM.
To do that you need to do now make your tilemap and store it PROGMEM. So do another const byte with the name of the tilemap then the tilemaps size and size of bitmaps and use your ram integers to call them using 0-4 if five bitmaps.
Now to draw it the screen we call the tilemap function with the proper variables listed like tft.drawTilemap(width,height,tilemap,spritesheet,color);
ok so the original tilemap function used int8_t but on the ili9341 it would only show a couple of the tiles on screen. So I thought I am using a bigger screen than the OG 84x48 nokia 5110 so double the int8_t to int16_t. this produced a more desireable effect but its only printing out part of the tilemap cutting 1 off most of the map. Next I tried using int64_t in the tilemap function but it only shows grey screen.
ok here is the functions as written in my library right now
.h bits
Code:
void drawBitmapTM(int16_t x, int16_t y, int16_t w, int16_t h, const uint8_t *bitmap, uint16_t dx, uint16_t dy, uint16_t dw, uint16_t dh, uint16_t color);
boolean getBitmapPixel(const uint8_t* bitmap, uint16_t x, uint16_t y);
void drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint16_t color);
void drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint32_t dx, uint32_t dy, uint32_t dw, uint32_t dh, uint16_t color);
typedef struct { //line 171 "Public Variables - ADD by Summoner123
int x; //X coordinate - ADD by Summoner123
int y; //Y coordinate - ADD by Summoner123
const byte *spritecol; //Sprite of object - ADD by Summoner123
}object;
object solid[60]; // Matriz were saved a Sprite, X and Y cordinates of all tiles on the screen - ADD by Summoner123
byte numcolision = 0; //count of solid objects indacat how many tiles drawed on the screen - ADD by Summoner123
bool flagcollision = true;
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
//////////////-----------------------------Collision--------------------------//////////////
////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
boolean collidePointRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t w, int16_t h);
boolean collideRectRect(int16_t x1, int16_t y1, int16_t w1, int16_t h1, int16_t x2, int16_t y2, int16_t w2, int16_t h2);
boolean collideBitmapBitmap(int16_t x1, int16_t y1, const uint8_t* b1, int16_t x2, int16_t y2, const uint8_t* b2);
.cpp
Code:
void Grafx_esp::drawBitmapTM(int16_t x, int16_t y, int16_t w, int16_t h, const uint8_t *bitmap, uint16_t dx, uint16_t dy, uint16_t dw, uint16_t dh, uint16_t color) {
int16_t i, j, byteWidth = (w + 7) / 8;
dw += dx;
dh += dy;
int16_t largest = 0;
int16_t largesty = 0;
for (j = 0; j < h; j++) {
for (i = 0; i < w; i++) {
if (pgm_read_byte(bitmap + j * byteWidth + i / 8) & (B10000000 >> (i % 8))) {
int16_t drawX = x + i;
int16_t drawY = y + j;
if (drawX >= dx && drawX < dw && drawY >= dy && drawY < dh){
drawPixel(drawX, drawY, color);
}
}
}
}
}
boolean Grafx_esp::getBitmapPixel(const uint8_t* bitmap, uint16_t x, uint16_t y){
return pgm_read_byte(bitmap + 2 + y * ((pgm_read_byte(bitmap) + 7) / 8) + (x >> 3)) & (B10000000 >> (x % 8));
}
void Grafx_esp::drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint16_t color){
drawTilemap(x, y, tilemap, spritesheet, 0, 0, Grafx_TFTWIDTH, Grafx_TFTHEIGHT, color);
}
void Grafx_esp::drawTilemap(int x, int y, const uint8_t *tilemap, const uint8_t **spritesheet, uint32_t dx, uint32_t dy, uint32_t dw, uint32_t dh, uint16_t color){
uint32_t tilemap_width = pgm_read_byte(tilemap);
uint32_t tilemap_height = pgm_read_byte(tilemap + 1);
uint32_t tile_width = pgm_read_byte(tilemap + 2);
uint32_t tile_height = pgm_read_byte(tilemap + 3);
tilemap += 4; // now the first tiyleis at tilemap
uint32_t ddw = dw + dx;
uint32_t ddh = dh + dy;
uint32_t maxDdx = (dw - x + tile_width - 1) / tile_width;
uint32_t maxDdy = (dh - y + tile_height - 1) / tile_height;
if (tilemap_width < maxDdx){
maxDdx = tilemap_width;
}
if (tilemap_height < maxDdy){
maxDdy = tilemap_height;
}
int32_t startDdx = (-x) / tile_width;
int32_t startDdy = (-y) / tile_height;
if (startDdx < 0){
startDdx = 0;
}
if (startDdy < 0){
startDdy = 0;
}
if (flagcollision)numcolision = 0; //Line 735 - clear numcolision - ADD by Summoner123
for (uint32_t ddy = startDdy; ddy < maxDdy; ddy++){
for (uint32_t ddx = startDdx; ddx < maxDdx; ddx++){
int32_t drawX = ddx*tile_width + x + dx;
int32_t drawY = ddy*tile_height + y + dy;
uint32_t tile = pgm_read_byte(tilemap + ddy*tilemap_width + ddx);
if (drawX >= dx && drawY >= dy && drawX <= (ddw - tile_width) && drawY <= (ddh - tile_height)){
drawBitmap1(drawX, drawY, spritesheet[tile], tile_width, tile_height, color );
if (flagcollision){
solid[numcolision].x = drawX; //Save X coordinate - ADD by Summoner123
solid[numcolision].y = drawY; //Save Y coordinate - ADD by Summoner123
solid[numcolision].spritecol = spritesheet[tile]; //Save Sprite of tile - ADD by Summoner123
numcolision++; //Increment numcolision - ADD by Summoner123
}
}
else{ // we need to draw a partial bitmap
drawBitmapTM(drawX, drawY, tile_width, tile_height, spritesheet[tile], dx, dy, dw, dh, color);
}
}
}
}
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
//////////////-------------------------Collision----------------------//////////////
////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////
boolean Grafx_esp::collidePointRect(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t w, int16_t h){
if ((x1 >= x2) && (x1<x2 + w))
if ((y1 >= y2) && (y1<y2 + h))
return true;
return false;
}
boolean Grafx_esp::collideRectRect(int16_t x1, int16_t y1, int16_t w1, int16_t h1, int16_t x2, int16_t y2, int16_t w2, int16_t h2){
return !(x2 >= x1 + w1 ||
x2 + w2 <= x1 ||
y2 >= y1 + h1 ||
y2 + h2 <= y1);
}
boolean Grafx_esp::collideBitmapBitmap(int16_t x1, int16_t y1, const uint8_t* b1, int16_t x2, int16_t y2, const uint8_t* b2){
int16_t w1 = pgm_read_byte(b1);
int16_t h1 = pgm_read_byte(b1 + 1);
int16_t w2 = pgm_read_byte(b2);
int16_t h2 = pgm_read_byte(b2 + 1);
if (collideRectRect(x1, y1, w1, h1, x2, y2, w2, h2) == false){
return false;
}
int16_t xmin = (x1 >= x2) ? 0 : x2 - x1;
int16_t ymin = (y1 >= y2) ? 0 : y2 - y1;
int16_t xmax = (x1 + w1 >= x2 + w2) ? x2 + w2 - x1 : w1;
int16_t ymax = (y1 + h1 >= y2 + h2) ? y2 + h2 - y1 : h1;
for (uint8_t y = ymin; y < ymax; y++){
for (uint8_t x = xmin; x < xmax; x++){
if (getBitmapPixel(b1, x, y) && getBitmapPixel(b2, x1 + x - x2, y1 + y - y2)){
return true;
}
}
}
return false;
}
and the example sketch to paste to your teensy
Code:
////////////////////////////////
#include <ILI9341.h>
#include "SPI.h"
int player_x = 160;
int player_y = 110;
int player_direction = 2;
int x=-0,y=0;
//////////Paul_Atreades
//////////paul front
const byte paul_frontblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0c,0x38,0x1c,0x4c,0x32,0x4f,0xf2,0x39,0x9c,0x16,0x68,0x11,0x88,0x08,0x10,0x0e,0x70};
const byte paul_frontblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x80,0x06,0x60,0x06,0x60,0x00,0x00};
const byte paul_frontbrown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x08,0x10,0x00,0x00,0x00,0x00};
const byte paul_frontpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x07,0xe0,0x33,0xcc,0x30,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontred[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0,0x00,0x00,0x00,0x00};
////////paul_front_walk_1
const byte paul_frontw1black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0e,0x38,0x1a,0x24,0x3c,0x27,0x98,0x19,0x68,0x0e,0x88,0x0e,0x10,0x00,0x10,0x00,0x70};
const byte paul_frontw1blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x80,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x00};
const byte paul_frontw1brown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1green[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x07,0xe4,0x1b,0xc0,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw1red[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_front_walk_2
const byte paul_frontw2black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x70,0x0c,0x58,0x1c,0x3c,0x24,0x19,0xe4,0x16,0x98,0x11,0x70,0x08,0x70,0x08,0x00,0x0e,0x00};
const byte paul_frontw2blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x02,0x40,0x00,0x00,0x00,0x00,0x06,0x00,0x01,0x60,0x06,0x00,0x06,0x00,0x06,0x00,0x00,0x00};
const byte paul_frontw2brown[] PROGMEM = {16,16,
0x0e,0x70,0x1b,0xd8,0x16,0x68,0x19,0x98,0x20,0x04,0x16,0x68,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2green[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x0f,0xf0,0x29,0x94,0x3d,0xbc,0x0d,0xb0,0x27,0xe0,0x03,0xd8,0x00,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_frontw2red[] PROGMEM = {16,16,
0x01,0x80,0x04,0x20,0x09,0x90,0x20,0x04,0x10,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul left
const byte paul_leftblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x0,0x00,0x00,0x00,0x00,0x10,0x00,0x14,0x00,0x10,0x00,0x10,0x00,0x08,0x60,0x07,0xe0,0x00,0x20,0x03,0x20,0x04,0xe0,0x04,0x20,0x01,0xc0,0x03,0xc0};
const byte paul_leftblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0x00,0x02,0x00,0x02,0x00,0x00,0x00};
const byte paul_leftbrown[] PROGMEM = {16,16,
0x0e,0xd8,0x0d,0xa8,0x1b,0x74,0x3e,0xec,0x01,0xd8,0x00,0xb4,0x00,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x01,0xc0,0x00,0x00,0x00,0x00};
const byte paul_leftpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0b,0x60,0x0f,0xe0,0x07,0x80,0x00,0x00,0x00,0xc0,0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftred[] PROGMEM = {16,16,
0x01,0x20,0x12,0x54,0x24,0x88,0x01,0x10,0x00,0x24,0x00,0x48,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_left_walk
const byte paul_leftwblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x14,0x00,0x10,0x00,0x10,0x00,0x08,0x60,0x04,0xe0,0x1f,0x98,0x24,0x94,0x13,0xe4,0x12,0x44,0x02,0x24,0x0e,0x18};
const byte paul_leftwblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x08,0x08,0x18,0x0c,0x38,0x0c,0x18,0x00,0x00};
const byte paul_leftwbrown[] PROGMEM = {16,16,
0x0e,0xe8,0x0d,0xd8,0x1b,0xb4,0x3f,0x6c,0x01,0xd8,0x00,0xb4,0x00,0x88,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwgreen[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0e,0x00,0x0b,0x00,0x0b,0x60,0x0f,0xe0,0x07,0x80,0x00,0x00,0x00,0x60,0x00,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_leftwred[] PROGMEM = {16,16,
0x01,0x10,0x12,0x24,0x24,0x48,0x00,0x90,0x00,0x24,0x00,0x48,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_rear
const byte paul_rearblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0c,0x38,0x1c,0x49,0x92,0x5e,0x7a,0x39,0x9c,0x16,0x68,0x11,0x80,0x08,0x10,0x0e,0x70};
const byte paul_rearblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x06,0x60,0x01,0x80,0x06,0x60,0x06,0x60,0x00,0x00};
const byte paul_rearbrown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_reargrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x10,0x08,0x10,0x00,0x00,0x00,0x00};
const byte paul_rearpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x07,0xe0,0x30,0x0c,0x20,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearred[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_rear_walk1
const byte paul_rearw1black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x30,0x0e,0x3c,0x1a,0x49,0x9c,0x4e,0x78,0x33,0xe8,0x0e,0x88,0x0e,0x10,0x00,0x10,0x00,0x70};
const byte paul_rearw1blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x0c,0x00,0x00,0x60,0x00,0x60,0x00,0x60,0x00,0x00};
const byte paul_rearw1brown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x03,0xe4,0x30,0x00,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw1red[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
///////paul_rear_walk2
const byte paul_rearw2black[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x02,0x40,0x02,0x70,0x0c,0x58,0x1c,0x39,0x92,0x1e,0x72,0x17,0x4c,0x11,0x70,0x08,0x70,0x08,0x00,0x0e,0x00};
const byte paul_rearw2blue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x60,0x01,0x80,0x00,0x30,0x06,0x00,0x06,0x00,0x06,0x00,0x00,0x00};
const byte paul_rearw2brown[] PROGMEM = {16,16,
0x0d,0xb0,0x0b,0xd0,0x1d,0xb8,0x1a,0x58,0x37,0xec,0x0d,0xb0,0x0b,0xd0,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2grey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2pink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x04,0x30,0x0c,0x0c,0x30,0x27,0xc,0x00,0x0c,0x00,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rearw2red[] PROGMEM = {16,16,
0x02,0x40,0x14,0x28,0x02,0x40,0x25,0xa4,0x08,0x10,0x12,0x48,0x04,0x20,0x01,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_right
const byte paul_rightblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x28,0x00,0x08,0x00,0x08,0x06,0x10,0x07,0xe0,0x04,0x00,0x04,0xc0,0x07,0x20,0x04,0x20,0x03,0x80,0x03,0xc0};
const byte paul_rightblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x00,0x00,0x40,0x00,0x40,0x00,0x40,0x00,0x00};
const byte paul_rightbrown[] PROGMEM = {16,16,
0x1b,0x70,0x15,0xb0,0x2e,0xd8,0x37,0x7c,0x1b,0x80,0x2d,0x00,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x03,0x80,0x00,0x00,0x00,0x00};
const byte paul_rightpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xd0,0x06,0xd0,0x07,0xf0,0x01,0xe0,0x00,0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightred[] PROGMEM = {16,16,
0x04,0x80,0x2a,0x48,0x11,0x24,0x08,0x80,0x24,0x00,0x12,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
////////paul_right_walk
const byte paul_rightwblack[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,0x00,0x28,0x00,0x08,0x00,0x08,0x06,0x10,0x07,0x20,0x19,0xf8,0x29,0x24,0x27,0xc8,0x22,0x48,0x24,0x40,0x18,0x70};
const byte paul_rightwblue[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x00,0x10,0x18,0x18,0x10,0x1c,0x30,0x18,0x30,0x00,0x00};
const byte paul_rightwbrown[] PROGMEM = {16,16,
0x17,0x70,0x1b,0xb0,0x2d,0xd8,0x36,0xfc,0x1b,0x80,0x2d,0x00,0x11,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwgrey[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwpink[] PROGMEM = {16,16,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x70,0x00,0xd0,0x06,0xd0,0x07,0xf0,0x01,0xe0,0x00,0x00,0x06,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
const byte paul_rightwred[] PROGMEM = {16,16,
0x08,0x80,0x24,0x48,0x12,0x24,0x09,0x00,0x24,0x00,0x12,0x00,0x08,0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte rock_black[] PROGMEM = {16,16,
B00010101,B10110100,B00001101,B10001110,B00001101,B10001101,B00001101,B10000101,B00001001,B10000101,B00001001,B10000001,B00001001,B10000110,B00001011,B00000010,B00001001,B10000001,B00011001,B10000001,B00111011,B10000011,B00100011,B11000010,B01000001,B10000010,B01000001,B10000010,B00000001,B11000111,B10000001,B10100110};
const byte rock_beige[] PROGMEM = {16,16,
B00001000,B00001000,B00000010,B00000001,B00000010,B00000000,B10000010,B00000000,B10000100,B00000000,B00000100,B00000000,B00000100,B00011001,B00000100,B00100001,B00000100,B00100000,B00000100,B00010000,B10000100,B00100000,B10011100,B00000001,B00100000,B01000001,B00100000,B01000001,B01000000,B00000000,B01010010,B0011001};
const byte rock_brown[] PROGMEM = {16,16,
B11100010,B01000011,B11110000,B01110000,B11110000,B01110010,B01110000,B01111010,B01110010,B01111010,B11110010,B01111110,B11110010,B01100000,B11110010,B01011100,B11110010,B01011110,B11100010,B01011110,B01000000,B01011100,B01000000,B00111100,B10011110,B00111100,B10011110,B00111100,B10111110,B00111000,B00101100,B01000000};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte sand_brown[] PROGMEM = {16,16,
B00100100,B10010010,B00000000,B00000000,B00100100,B10010010,B00000000,B00000000,B00100100,B10010010,B00000000,B00000000,B00100100,B10010010,B00000000,B00000000,B00100100,B10010010,B00000000,B00000000,B00100100,B10010010,B00000000,B00000000,B00100100,B10010010,B00000000,B00000000,B00100100,B10010010,B00000000,B00000000};
const byte sand_beige[] PROGMEM = {16,16,
B11011011,B01101101,B11111111,B11111111,B11011011,B01101101,B11111111,B11111111,B11011011,B01101101,B11111111,B11111111,B11011011,B01101101,B11111111,B11111111,B11011011,B01101101,B11111111,B11111111,B11011011,B01101101,B11111111,B11111111,B11011011,B01101101,B11111111,B11111111,B11011011,B01101101,B11111111,B11111111};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const byte blank_tile1[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte blank_tile2[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte blank_tile3[] PROGMEM = {16,16,
B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
const byte *spritesheet1[] PROGMEM = {blank_tile1,rock_black,};
const byte *spritesheet2[] PROGMEM = {blank_tile2, rock_brown, sand_brown,};
const byte *spritesheet3[] PROGMEM = {blank_tile3, rock_beige, sand_beige,};
///black
const byte tilemap_black[] PROGMEM = {22,14,
16,16,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,1,1,0,0,0,0,
1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,};
///brown
const byte tilemap_brown[] PROGMEM = {22,14,
16,16,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1,};
///beige
const byte tilemap_beige[] PROGMEM = {22,14,
16,16,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
2,2,2,2,1,1,1,1,2,2,2,2,2,2,1,1,1,1,2,2,2,2,
1,1,1,1,1,1,1,1,2,2,2,2,2,2,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1,};
void setup() {
Serial.begin(921600);
long unsigned debug_start = millis();
while (!Serial && (millis() < 4000)) ;
tft.begin();
// tft.titleScreen(F("Dune esp demo"));
tft.setFrameRate(62);
tft.persistence = false;
tft.setRotation(1);
tft.fillScreen(BLACK);
tft.drawTilemap(x, y, tilemap_black, spritesheet1, BLACK);
tft.drawTilemap(x, y, tilemap_brown, spritesheet2, BROWN);
tft.drawTilemap(x, y, tilemap_beige, spritesheet3, LIGHTBROWN);
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
void loop(void) {
//updates the GameRIot (the display, the sound, the buttons, everyyhing)
//returns true when it's time to render a new frame (20 times/second)
if(tft.updateAll()){
if (tft.buttons.repeat(BTN_RIGHT,1));//{X--:}
if (tft.buttons.repeat(BTN_LEFT,1));//{X++:}
if (tft.buttons.repeat(BTN_DOWN,1));//{Y--:}
if (tft.buttons.repeat(BTN_UP,1));//{Y--:}
//tft.drawTilemap(x, y, tilemap_black, spritesheet1, BLACK);
// tft.drawTilemap(x, y, tilemap_brown, spritesheet2, BROWN);
// tft.drawTilemap(x, y, tilemap_beige, spritesheet3, LIGHTBROWN);
if (tft.buttons.repeat(BTN_UP,1)){
tft.drawBitmap1(player_x, player_y,paul_rearblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rearblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rearbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_reargrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rearpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rearred,16,16,YELLOW);
player_direction = 1;
player_y = player_y - 1;}
if(player_y <= 0){
player_y = 0;}
if (tft.buttons.repeat(BTN_DOWN,1)){
tft.drawBitmap1(player_x, player_y,paul_frontblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_frontblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_frontbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_frontgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_frontgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_frontpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_frontred,16,16,RED);
player_direction = 2;
player_y = player_y + 1;}
if(player_y <= 40){
player_y = 40;}
if (tft.buttons.repeat(BTN_LEFT,1)){
tft.drawBitmap1(player_x, player_y,paul_leftblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_leftblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_leftbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_leftgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_leftgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_leftpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_leftred,16,16,RED);
player_direction = 3;
player_x = player_x - 1;}
if(player_x <= -2){
player_x = -2;}
if (tft.buttons.repeat(BTN_RIGHT,1)){
tft.drawBitmap1(player_x, player_y,paul_rightblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rightblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rightpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rightred,16,16,RED);
player_direction = 3;
player_x = player_x - 1;}
if(player_x <= -2){
player_x = -2;}
/////////////////PLAYER DIRECTION/////////////////
if (player_direction == 1){
tft.drawBitmap1(player_x, player_y,paul_rearblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rearblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rearbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_reargrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rearpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rearred,16,16,YELLOW);
}
else if (player_direction == 2){
tft.drawBitmap1(player_x, player_y,paul_frontblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_frontblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_frontbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_frontgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_frontgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_frontpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_frontred,16,16,RED);
}
else if (player_direction == 3){
tft.drawBitmap1(player_x, player_y,paul_leftblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_leftblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_leftbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_leftgreen,16,16,GREEN);
tft.drawBitmap1(player_x, player_y,paul_leftgrey,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_leftpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_leftred,16,16,RED);
}
else if (player_direction == 4){
tft.drawBitmap1(player_x, player_y,paul_rightblack,16,16,BLACK);
tft.drawBitmap1(player_x, player_y,paul_rightblue,16,16,BLUE);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,BROWN);
tft.drawBitmap1(player_x, player_y,paul_rightbrown,16,16,GREY);
tft.drawBitmap1(player_x, player_y,paul_rightpink,16,16,PINK);
tft.drawBitmap1(player_x, player_y,paul_rightred,16,16,RED);
}
}
}
Any im hoping somebody can help me figure this out. Please!!!!
Last edited: