oddson
Well-known member
I'd like to be able to have objects initialized for libraries like BOUNCE and ResponsiveAnalgogRead without having to adjust the code for the number of entries other than setting a size constant.
E.g.
If I have
const int button_count = 5;
I'll need to have a BOUNCE array defined explicitly.
The easiest way I have to make the code quick to adjust to the number of inputs is to use comments to null out the unused part of a pre-defined larger array definition:
Is there any mechanism for the pre-compiler to replace this code with a macro or some other programming structure I'm not really up on.
It's not dynamic allocation as the size known at compile time but I don't know whether it's possible in Aurdino/Teensyduino.
E.g.
If I have
const int button_count = 5;
I'll need to have a BOUNCE array defined explicitly.
The easiest way I have to make the code quick to adjust to the number of inputs is to use comments to null out the unused part of a pre-defined larger array definition:
Code:
// initialize the bounce objects
Bounce digital[] = {
Bounce(DIGITAL_PINS[0],BOUNCE_TIME),
Bounce(DIGITAL_PINS[1], BOUNCE_TIME),
Bounce(DIGITAL_PINS[2], BOUNCE_TIME),
Bounce(DIGITAL_PINS[3], BOUNCE_TIME),
Bounce(DIGITAL_PINS[4], BOUNCE_TIME)[COLOR="#A9A9A9"]/*,
Bounce(DIGITAL_PINS[5], BOUNCE_TIME),
Bounce(DIGITAL_PINS[6], BOUNCE_TIME),
Bounce(DIGITAL_PINS[7], BOUNCE_TIME),*/[/COLOR]
};
Is there any mechanism for the pre-compiler to replace this code with a macro or some other programming structure I'm not really up on.
It's not dynamic allocation as the size known at compile time but I don't know whether it's possible in Aurdino/Teensyduino.