Duhjoker
Well-known member
i started a new thread for this particular subject since it was so off topic from my last thread. I'm building a game for my T3 handheld game console and tilemaps or back grounds for the game. And are pretty expensive when it comes to bigger maps. So they are taking up a lot of space.
What I really need to understand is how all this works. Is it the json data that makes up my tilemaps or is it something else?
I did some general searching and saw something about Json data compression with arduino. Could this be a solution?
Maybe something like compressing the actual Json data then when calling to draw the tile map you can have it point to specific sets of data?
What I really need to understand is how all this works. Is it the json data that makes up my tilemaps or is it something else?
I did some general searching and saw something about Json data compression with arduino. Could this be a solution?
Maybe something like compressing the actual Json data then when calling to draw the tile map you can have it point to specific sets of data?
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