Duhjoker
Well-known member
Storing images or image data on SD / teensy gaming console
Ok let's try this again. Most of you know I've been working on an a teensy gaming project that allows any one to build their own hand held gaming console and library for creating games. Every thing is working well enough but I'm using way to much storage to create world maps. At first I thought maybe compression would work. But then it hit me after looking at some old Gamebuino posts. Why not use the T3.6's SD card. I've done some looking but can't really find what I'm looking for.
So I'm asking you guys....... Is there a way that I can store my tilemap data that exists in c-code array on the SD so it's not taking up all my storage space. Maybe a way to have the draw commands look at the SD for the info it needs?
Any ideas?
Ok let's try this again. Most of you know I've been working on an a teensy gaming project that allows any one to build their own hand held gaming console and library for creating games. Every thing is working well enough but I'm using way to much storage to create world maps. At first I thought maybe compression would work. But then it hit me after looking at some old Gamebuino posts. Why not use the T3.6's SD card. I've done some looking but can't really find what I'm looking for.
So I'm asking you guys....... Is there a way that I can store my tilemap data that exists in c-code array on the SD so it's not taking up all my storage space. Maybe a way to have the draw commands look at the SD for the info it needs?
Any ideas?
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