Audio Record using AGC Microphone

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Wicky21

Well-known member
Hello everyone

I'm using Teensy 3.2 with MicroSD adapter + AGC Microphone (Neutronned) for audio recording. I need to record .wav files instead of .raw files. Anyone have experience with recording through ADC without using Audio Shield? I have tried the "Recorder" example by doing some modifications to it. But it doesn't work.
When i open the SD Card there's a RECORD.RAW file with 0KB of size. Can't figure out what's wrong.

Thank you
Wicky
 
Now it records something. But when i import .raw file into audacity it has lot of noise. I only need to record with mono channel. Also is that possible to add WAV header ? I couldn't find any forum which use recording through ADC


Code:
// Record sound as raw data to a SD card, and play it back.
//
// Requires the audio shield:
//   http://www.pjrc.com/store/teensy3_audio.html
//
// Three pushbuttons need to be connected:
//   Record Button: pin 0 to GND
//   Stop Button:   pin 1 to GND
//   Play Button:   pin 2 to GND
//
// This example code is in the public domain.

#include <Bounce.h>
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>

// GUItool: begin automatically generated code
AudioInputI2S            i2s2;
AudioInputAnalog         adc1;           
AudioAnalyzePeak         peak1;          
AudioRecordQueue         queue1;         
AudioPlaySdRaw           playRaw1;       
AudioOutputI2S           i2s1;
AudioOutputAnalog        dac1;           
AudioConnection          patchCord1(adc1, 0, queue1, 0);
AudioConnection          patchCord2(adc1, 0, peak1, 0);
AudioConnection          patchCord3(playRaw1, 0, dac1, 0);
//AudioConnection          patchCord4(playRaw1, 0, dac1, 1);
//AudioControlSGTL5000     sgtl5000_1;     
// GUItool: end automatically generated code

// Bounce objects to easily and reliably read the buttons
Bounce buttonRecord = Bounce(0, 8);
Bounce buttonStop =   Bounce(1, 8);  // 8 = 8 ms debounce time
Bounce buttonPlay =   Bounce(2, 8);


// which input on the audio shield will be used?
//const int myInput = AUDIO_INPUT_LINEIN;
//const int myInput = AUDIO_INPUT_MIC;


// Use these with the Teensy Audio Shield
//#define SDCARD_CS_PIN    10
//#define SDCARD_MOSI_PIN  7
//#define SDCARD_SCK_PIN   14

// Use these with the Teensy 3.5 & 3.6 SD card
//#define SDCARD_CS_PIN    BUILTIN_SDCARD
//#define SDCARD_MOSI_PIN  11  // not actually used
//#define SDCARD_SCK_PIN   13  // not actually used

// Use these for the SD adapter
#define SDCARD_CS_PIN    10
#define SDCARD_MOSI_PIN  11
#define SDCARD_SCK_PIN   13


// Remember which mode we're doing
int mode = 0;  // 0=stopped, 1=recording, 2=playing

// The file where data is recorded
File frec;

void setup() {
  // Configure the pushbutton pins
  pinMode(0, INPUT_PULLUP);
  pinMode(1, INPUT_PULLUP);
  pinMode(2, INPUT_PULLUP);

  // Audio connections require memory, and the record queue
  // uses this memory to buffer incoming audio.
  AudioMemory(60);

  // Enable the audio shield, select input, and enable output
//  sgtl5000_1.enable();
//  sgtl5000_1.inputSelect(myInput);
//  sgtl5000_1.volume(0.5);

  // Initialize the SD card
  SPI.setMOSI(SDCARD_MOSI_PIN);
  SPI.setSCK(SDCARD_SCK_PIN);
  if (!(SD.begin(SDCARD_CS_PIN))) {
    // stop here if no SD card, but print a message
    while (1) {
      Serial.println("Unable to access the SD card");
      delay(500);
    }
  }
}


void loop() {
  // First, read the buttons
  buttonRecord.update();
  buttonStop.update();
  buttonPlay.update();

  // Respond to button presses
  if (buttonRecord.fallingEdge()) {
    Serial.println("Record Button Press");
    if (mode == 2) stopPlaying();
    if (mode == 0) startRecording();
  }
  if (buttonStop.fallingEdge()) {
    Serial.println("Stop Button Press");
    if (mode == 1) stopRecording();
    if (mode == 2) stopPlaying();
  }
  if (buttonPlay.fallingEdge()) {
    Serial.println("Play Button Press");
    if (mode == 1) stopRecording();
    if (mode == 0) startPlaying();
  }

  // If we're playing or recording, carry on...
  if (mode == 1) {
    continueRecording();
  }
  if (mode == 2) {
    continuePlaying();
  }

  // when using a microphone, continuously adjust gain
  //if (myInput == AUDIO_INPUT_MIC) adjustMicLevel();
}


void startRecording() {
  Serial.println("startRecording");
  if (SD.exists("RECORD.RAW")) {
    // The SD library writes new data to the end of the
    // file, so to start a new recording, the old file
    // must be deleted before new data is written.
    SD.remove("RECORD.RAW");
  }
  frec = SD.open("RECORD.RAW", FILE_WRITE);
  if (frec) {
    queue1.begin();
    mode = 1;
  }
}

void continueRecording() {
  if (queue1.available() >= 2) {
    byte buffer[512];
    // Fetch 2 blocks from the audio library and copy
    // into a 512 byte buffer.  The Arduino SD library
    // is most efficient when full 512 byte sector size
    // writes are used.
    memcpy(buffer, queue1.readBuffer(), 256);
    queue1.freeBuffer();
    memcpy(buffer+256, queue1.readBuffer(), 256);
    queue1.freeBuffer();
    // write all 512 bytes to the SD card
    elapsedMicros usec = 0;
    frec.write(buffer, 512);
    // Uncomment these lines to see how long SD writes
    // are taking.  A pair of audio blocks arrives every
    // 5802 microseconds, so hopefully most of the writes
    // take well under 5802 us.  Some will take more, as
    // the SD library also must write to the FAT tables
    // and the SD card controller manages media erase and
    // wear leveling.  The queue1 object can buffer
    // approximately 301700 us of audio, to allow time
    // for occasional high SD card latency, as long as
    // the average write time is under 5802 us.
    //Serial.print("SD write, us=");
    //Serial.println(usec);
  }
}

void stopRecording() {
  Serial.println("stopRecording");
  queue1.end();
  if (mode == 1) {
    while (queue1.available() > 0) {
      frec.write((byte*)queue1.readBuffer(), 256);
      queue1.freeBuffer();
    }
    frec.close();
  }
  mode = 0;
}


void startPlaying() {
  Serial.println("startPlaying");
  playRaw1.play("RECORD.RAW");
  mode = 2;
}

void continuePlaying() {
  if (!playRaw1.isPlaying()) {
    playRaw1.stop();
    mode = 0;
  }
}

void stopPlaying() {
  Serial.println("stopPlaying");
  if (mode == 2) playRaw1.stop();
  mode = 0;
}

void adjustMicLevel() {
  // TODO: read the peak1 object and adjust sgtl5000_1.micGain()
  // if anyone gets this working, please submit a github pull request :-)
}
 
Now it records something. But when i import .raw file into audacity it has lot of noise. I only need to record with mono channel. Also is that possible to add WAV header ? I couldn't find any forum which use recording through ADC

In audacity, you have to import as raw audio. You can then export it as wav file.

On the post about neutronned's mic, you'll find more code.
 
I have done the same thing with Audacity. Imported as raw audio and export it as wav. But instead of using audacity i prefer recording .wav files.
I will look at neutronned's thread
 
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