Audio library equivalent to pygame.event.pump?

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Beavis

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I seem to recall that the audio library needs to have periodic calls made to keep things flowing, similar to pygame.event.pump ? (from the docs: "...you will need to make some sort of call to the event queue. This ensures your program can internally interact with the rest of the operating system.) I've been here trying to find where I read that about the audio library for too many hours now, but I've not found anything. If I'm way off-base, I do apologize. If not, your help will be gratefully appreciated, Thanks!
 
Finallly found the answer to this post

OK NEVERMIND...

I can't figure out how to delete this post, or at least add SOLVED to the title but, I found what I was after:

https://www.pjrc.com/teensy/gui/?info=AudioInputUSB

The passage I was looking for is, "USB input & output does not cause the Teensy Audio Library to update. At least one non-USB input or output object must be present for the entire library to update properly."
 
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