Code:
#include <LiquidCrystal.h>
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
// GUItool: begin automatically generated code
AudioInputUSB usb1; //xy=145,206
AudioMixer4 mixer1; //xy=381,263
AudioOutputI2S i2s2; //xy=438,168
AudioAnalyzeFFT1024 fft1024; //xy=562,277
AudioConnection patchCord1(usb1, 0, i2s2, 0);
AudioConnection patchCord2(usb1, 0, mixer1, 0);
AudioConnection patchCord3(usb1, 1, i2s2, 1);
AudioConnection patchCord4(usb1, 1, mixer1, 1);
AudioConnection patchCord5(mixer1, fft1024);
AudioControlSGTL5000 audioShield; //xy=412,361
// GUItool: end automatically generated code
//const int myInput = AUDIO_INPUT_LINEIN;
//const int myInput = AUDIO_INPUT_MIC;
// The scale sets how much sound is needed in each frequency range to
// show all 8 bars. Higher numbers are more sensitive.
float scale = 60.0;
// An array to hold the 16 frequency bands
float level[16];
// This array holds the on-screen levels. When the signal drops quickly,
// these are used to lower the on-screen level 1 bar per update, which
// looks more pleasing to corresponds to human sound perception.
int shown[16];
// Use the LiquidCrystal library to display the spectrum
//
LiquidCrystal lcd(0, 1, 2, 3, 4, 5);
byte bar1[8] = {0,0,0,0,0,0,0,255};
byte bar2[8] = {0,0,0,0,0,0,255,255}; // 8 bar graph
byte bar3[8] = {0,0,0,0,0,255,255,255}; // custom
byte bar4[8] = {0,0,0,0,255,255,255,255}; // characters
byte bar5[8] = {0,0,0,255,255,255,255,255};
byte bar6[8] = {0,0,255,255,255,255,255,255};
byte bar7[8] = {0,255,255,255,255,255,255,255};
byte bar8[8] = {255,255,255,255,255,255,255,255};
void setup() {
// Audio requires memory to work.
AudioMemory(12);
// Enable the audio shield and set the output volume.
audioShield.enable();
// audioShield.inputSelect(myInput);
audioShield.volume(0.5);
// turn on the LCD and define the custom characters
lcd.begin(16, 2);
lcd.print("Audio Spectrum");
lcd.createChar(0, bar1);
lcd.createChar(1, bar2);
lcd.createChar(2, bar3);
lcd.createChar(3, bar4);
lcd.createChar(4, bar5);
lcd.createChar(5, bar6);
lcd.createChar(6, bar7);
lcd.createChar(7, bar8);
// configure the mixer to equally add left & right
mixer1.gain(0, 0.5);
mixer1.gain(1, 0.5);
// pin 21 will select rapid vs animated display
pinMode(21, INPUT_PULLUP);
}
void loop() {
if (fft1024.available()) {
// read the 512 FFT frequencies into 16 levels
// music is heard in octaves, but the FFT data
// is linear, so for the higher octaves, read
// many FFT bins together.
level[0] = fft1024.read(0);
level[1] = fft1024.read(1);
level[2] = fft1024.read(2, 3);
level[3] = fft1024.read(4, 6);
level[4] = fft1024.read(7, 10);
level[5] = fft1024.read(11, 15);
level[6] = fft1024.read(16, 22);
level[7] = fft1024.read(23, 32);
level[8] = fft1024.read(33, 46);
level[9] = fft1024.read(47, 66);
level[10] = fft1024.read(67, 93);
level[11] = fft1024.read(94, 131);
level[12] = fft1024.read(132, 184);
level[13] = fft1024.read(185, 257);
level[14] = fft1024.read(258, 359);
level[15] = fft1024.read(360, 511);
// See this conversation to change this to more or less than 16 log-scaled bands?
// https://forum.pjrc.com/threads/32677-Is-there-a-logarithmic-function-for-FFT-bin-selection-for-any-given-of-bands
// if you have the volume pot soldered to your audio shield
// uncomment this line to make it adjust the full scale signal
//scale = 8.0 + analogRead(A1) / 5.0;
// begin drawing at the first character on the 2nd row
lcd.setCursor(0, 1);
for (int i=0; i<16; i++) {
Serial.print(level[i]);
// TODO: conversion from FFT data to display bars should be
// exponentially scaled. But how keep it a simple example?
int val = level[i] * scale;
if (val > 8) val = 8;
if (val >= shown[i]) {
shown[i] = val;
} else {
if (shown[i] > 0) shown[i] = shown[i] - 1;
val = shown[i];
}
//Serial.print(shown[i]);
Serial.print(" ");
// print each custom digit
if (shown[i] == 0) {
lcd.write(' ');
} else {
lcd.write(shown[i] - 1);
}
}
Serial.print(" cpu:");
Serial.println(AudioProcessorUsageMax());
}
}