sir ,
i have use keypad library to add lot of push button.
these button perform differents keboard & Mouse commands.
every functions is controlled by use "if" . No any function is written in sketch to do automatically.
wiring is also correct. No any row is shorted to row or column to column. every push button between row &
column is connectd wia 1N4148 Doide.
when any button is pressed, function is being done, which is written for that button.
sometime it is working fine .But , sometime some functions are being automatically .
what is wrong here......
code and my wiring is below.
i have use keypad library to add lot of push button.
these button perform differents keboard & Mouse commands.
every functions is controlled by use "if" . No any function is written in sketch to do automatically.
wiring is also correct. No any row is shorted to row or column to column. every push button between row &
column is connectd wia 1N4148 Doide.
when any button is pressed, function is being done, which is written for that button.
sometime it is working fine .But , sometime some functions are being automatically .
what is wrong here......
code and my wiring is below.
Code:
#include <Keypad.h> // patch press & hold not working,, remove patch block with new rows funcction
#include <Encoder.h>
const byte ROWS = 6; //four rows
const byte COLS = 9; //three columns // tested ok display Key number
char keys[ROWS][COLS] = {
{1,2,3,4,5,6,7,8,9},
{10,11,12,13,14,15,16,17,18,},
{19,20,21,22,23,24,25,26,27},
{28,29,30,31,32,33,34,35,36},
{37,38,39,40,41,42,43,44,45}, // 6 x 9
{46,47,48,49,50,51,52,53,54},
};
byte rowPins[ROWS] = {0, 1, 4, 5, 6, 7 }; //connect to the row pinouts of the kpd
byte colPins[COLS] = { 8, 9, 10, 11, 12, 13, 14, 16, 17}; //connect to the column pinouts of the kpd
Keypad kpd = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
Encoder myEnc(2, 3); // which pins are connected to Encoder
void setup() {
Mouse.screenSize(1366, 768); // configure screen size
Serial.begin(9600);
}
long oldPosition = -999;
void loop() {
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Encoder begin
long newPosition = myEnc.read();
if (newPosition > oldPosition) {
oldPosition = newPosition;
Mouse.moveTo(512, 54); // put here action to be, when Encoder is rotated upward
Mouse.scroll(+1);
Mouse.moveTo(345, 94);
}
if (newPosition < oldPosition) {
oldPosition = newPosition;
Mouse.moveTo(512, 54); // put here action to be, when Encoder is rotated Downward
Mouse.scroll(-1);
Mouse.moveTo(345, 94);
}
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Encoder end
if (kpd.getKeys())
{
for (int i=0; i<LIST_MAX; i++) // Scan the whole key list.
{
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 1)) // ----------------------------------------Tempo UP-----begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(512, 54); // point to pixel at 512, 54
Mouse.scroll(+1); // turn scroll wheel upward 1 step
Mouse.moveTo(345, 94);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 6)) // -------------------------------Tempo DOWN---begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(512, 54); // point to pixel at 512, 54
Mouse.scroll(-1); // turn scroll wheel downward 1 step
Mouse.moveTo(345, 94);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 2)) // ---------------------------Tempo TAP---begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_modifier(MODIFIERKEY_CTRL); //Press ctrl key
Keyboard.send_now();
Keyboard.set_key1(KEY_F5); //Press F5
Keyboard.send_now();
Keyboard.set_modifier(0); // Release ctrl key
Keyboard.set_key1(0); // Release F5
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 8)) // ---------------------------ENTER---begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEY_ENTER); //Press ENTER
Keyboard.send_now();
Keyboard.set_key1(0); // Release ENTER
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 10)) // ---------------------Pitch UP-------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(357, 36); // point to pixel at (357, 36)
Mouse.set_buttons(1, 0, 0); // hold left button
Mouse.moveTo(357, 31);
Mouse.set_buttons(0, 0, 0); // hold left button
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 3)) // -------------Pitch DOWN----begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(357, 36); // point to pixel at (357, 36)
Mouse.set_buttons(1, 0, 0); // hold left button
Mouse.moveTo(357, 41);
Mouse.set_buttons(0, 0, 0); // hold left button
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 17)) // -------------F6-------------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEY_F6); // Press F6
Keyboard.send_now();
Keyboard.set_key1(0); //Release F6
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 18)) // ----------------------FOLDER OPEN------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(332, 748); // point to pixel at (332, 748) where window exploreler is in taskbar
Mouse.set_buttons(1, 0, 0); // click
Mouse.set_buttons(0, 0, 0); // release click
Mouse.moveTo(1050, 233); // point to pixel at (1050, 233)
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 7)) // ----------------------NO cencal------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEY_RIGHT);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
Keyboard.set_key1(KEY_ENTER);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 16)) // -----------------------NUMERIC (-)------------------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_MINUS); // Press -
Keyboard.send_now();
Keyboard.set_key1(0); //Release -
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 13)) // ----------------NUMERIC (+)-----------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_PLUS); // Press +
Keyboard.send_now();
Keyboard.set_key1(0); //Release +
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 11)) // ----------------------SPACE----------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEY_SPACE);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 12)) // ----------------BACK SLASH------------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_SLASH); // Press ( / )
Keyboard.send_now();
Keyboard.set_key1(0); //Release ( / )
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 15)) // --------------(VOL+)--------------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.press(KEY_MEDIA_VOLUME_INC);
Keyboard.release(KEY_MEDIA_VOLUME_INC);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 4)) // -----------------(VOL-)-----------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.press(KEY_MEDIA_VOLUME_DEC);
Keyboard.release(KEY_MEDIA_VOLUME_DEC);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 25)) // -------------------PAT 1 ---------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_1);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 26)) // ------------------PAT 2 ----------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_2);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 27)) // -------------------PAT 3 ---------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_3);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 22)) // -----------------PAT 4 -----------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_4);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 23)) // ---------------------PAT 5 -------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_5);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 24)) // --------------------PAT 6 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_6);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 21)) // -------------------PAT 7 ---------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_7);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 20)) // ------------------- PAT 8 ---------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_8);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 19)) // --------------------PAT 9--------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Keyboard.set_key1(KEYPAD_9);
Keyboard.send_now();
Keyboard.set_key1(0);
Keyboard.send_now();
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 34)) // -------------------PAT 10 ---------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(330, 288); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICKWERT
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 35)) // --------------------PAT 11 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 306); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 36)) // ------------------PAT 12----------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 325); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 31)) // --------------------PAT 13--------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 344); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 32)) // ----------------------PAT 14------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 364); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 33)) // --------------------PAT 15--------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 383); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 30)) // --------------------PAT 16--------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 402); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 29)) // --------------------PAT 17--------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 421); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 28)) // --------------------PAT 18--------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(330, 94); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
Mouse.moveTo(338, 439); // where your Pattern
Mouse.set_buttons(1, 0, 0); // CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // *********************************************************************************************************************end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 43)) // --------------------Patch 1 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,135); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 44)) // --------------------Patch 2 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,167); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 45)) // --------------------Patch 3 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,195); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 40)) // --------------------Patch 4 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,227); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 41)) // --------------------Patch 5 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,257); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 42)) // --------------------Patch 6 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,286); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 39)) // --------------------Patch 7 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,317); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 38)) // --------------------Patch 8 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,347); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 37)) // --------------------Patch 9 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,377); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 52)) // --------------------Patch 10 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,408); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 53)) // --------------------Patch 11 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,437); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 54)) // --------------------Patch 12 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,468); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 49)) // --------------------Patch 13 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,498); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 32 )) // --------------------Patch 14 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,528); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 51)) // --------------------Patch 15 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,558); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 48)) // --------------------Patch 16 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,586); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 47)) // --------------------Patch 17 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,616); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
if (( kpd.key[i].stateChanged ) && (kpd.key[i].kchar == 46)) // --------------------Patch 18 --------begin 1
{
switch (kpd.key[i].kstate) { // Report active key state : IDLE, PRESSED, HOLD, or RELEASED
case PRESSED:
Mouse.moveTo(275,650); // Mouse Go to pixel at (330, 94)
Mouse.set_buttons(1, 0, 0); // lEFT CLICK
Mouse.set_buttons(0, 0, 0);
break;
case HOLD:
// Do when Hold
break;
case RELEASED:
// Do when Released
break;
/* case IDLE:
// Do when IDLE */
}
} // ***************************************************************************************************************Patch******end 1
}
}
}