Rados_dubna
Member
Hello,
For a small project I am trying to generate a musical note composed of several tones. I use the standard sin generation objects and a mixer. For the moment I just want to have them all the same amplitude.
My problem is that the tones are sub Hz precision (16.35Hz , .. etc. ). Does the waveform object support such precision(float declarations)? Is there a "correct way" to implement it with the audio shield libraries?
Thanks a lot for any direction.
For a small project I am trying to generate a musical note composed of several tones. I use the standard sin generation objects and a mixer. For the moment I just want to have them all the same amplitude.
My problem is that the tones are sub Hz precision (16.35Hz , .. etc. ). Does the waveform object support such precision(float declarations)? Is there a "correct way" to implement it with the audio shield libraries?
Thanks a lot for any direction.