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Thread: ILI9488_t3 - Support for the ILI9488 on T3.x and beyond...

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    Senior Member+ KurtE's Avatar
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    Jan 2014

    ILI9488_t3 - Support for the ILI9488 on T3.x and beyond...

    This is a modified version of the official PJRC ILI9341_t3 library ( to work with ILI9488 displays. And it is always a Work In Progress.

    [Warning] Currently the library has been verified to work with Teensy 3.2 (no framebuffer), T3.5, T3.6 and newer Teensies. Teensy LC is not supported at this time.

    This library borrows some concepts and functionality from another ILI9341 library, It also incorporates functionality from the TFT_ILI9341_ESP,, for additional functions:
        int16_t  drawNumber(long long_num,int poX, int poY);
        int16_t  drawFloat(float floatNumber,int decimal,int poX, int poY);   
        int16_t drawString(const String& string, int poX, int poY);
        int16_t drawString1(char string[], int16_t len, int poX, int poY);
        void setTextDatum(uint8_t datum);
    In addition, scrolling text has been added using appropriate function from,
        void enableScroll(void);
        void resetScrollBackgroundColor(uint16_t color);
        void setScrollTextArea(int16_t x, int16_t y, int16_t w, int16_t h);
        void setScrollBackgroundColor(uint16_t color);
        void scrollTextArea(uint8_t scrollSize);
        void resetScrollBackgroundColor(uint16_t color);
    This library was created to allow extended use on the ILI9488 larger display and supports T3.5, t3.6 and beyond.
    For further development status see:
    Frame Buffer

    The teensy 3.6 and now 3.5 have a lot more memory than previous Teensy processors, so on these boards, I borrowed some ideas from the ILI9341_t3DMA library and added code to be able to use a logical Frame Buffer. To enable this I added a couple of API's
        uint8_t useFrameBuffer(boolean b) - if b non-zero it will allocate memory and start using
        void	freeFrameBuffer(void) - Will free up the memory that was used.
        void	updateScreen(void); - Will update the screen with all of your updates...
    	void	setFrameBuffer(uint16_t *frame_buffer); - Now have the ability allocate the frame buffer and pass it in, to avoid use of malloc
    Asynchronous Update support (Frame buffer)
    The code now has support to use DMA for Asynchronous updates of the screen. You can choose to do the updates once or in continuous mode. Note: I mainly use the oneshot as I prefer more control on when the screen updates which helps to minimize things like flashing and tearing. Some of the New methods for this include:
    	bool	updateScreenAsync(bool update_cont = false); - Starts an update either one shot or continuous
    	void	waitUpdateAsyncComplete(void);  - Wait for any active update to complete
    	void	endUpdateAsync();			 - Turn of the continuous mode.
    	boolean	asyncUpdateActive(void)      - Lets you know if an async operation is still active
    Additional APIs
    In particular it now supports, the ability to set a clipping rectangle as well as setting an origin that is used with the drawing primitives. These new API's include:
    	void setOrigin(int16_t x = 0, int16_t y = 0); 
    	void getOrigin(int16_t* x, int16_t* y);
    	void setClipRect(int16_t x1, int16_t y1, int16_t w, int16_t h); 
    	void setClipRect();
    Last edited by mjs513; 04-19-2019 at 07:41 PM.

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