martianredskies
Well-known member
In reference to;
https://arm-software.github.io/CMSIS_5/DSP/html/group__groupMath.html
I'm trying to understand where vector math has usage given that it expects constants for the A/B array? Consider the vector float multiply;
So pSrcB & pSrcA have to be array defined at compile with static numbers? In the most basic way, how could one take advantage of
vector math like this for processing audio? like theoretically...
https://arm-software.github.io/CMSIS_5/DSP/html/group__groupMath.html
I'm trying to understand where vector math has usage given that it expects constants for the A/B array? Consider the vector float multiply;
Code:
void arm_mult_f32 ( const float32_t * pSrcA,
const float32_t * pSrcB,
float32_t * pDst,
uint32_t blockSize
)
So pSrcB & pSrcA have to be array defined at compile with static numbers? In the most basic way, how could one take advantage of
vector math like this for processing audio? like theoretically...