the audio tool does not support arrays of objects, but you could manage anything done with the design tool making an array of pointers,
Code:
AudioSynthSimpleDrum drum0; //xy=219,42
AudioSynthSimpleDrum drum1; //xy=219,162
AudioSynthSimpleDrum drum2; //xy=219,282
AudioSynthSimpleDrum drum3; //xy=219,402
AudioSynthSimpleDrum drum4; //xy=219,522
AudioSynthSimpleDrum drum5; //xy=219,642
AudioSynthSimpleDrum drum6; //xy=219,762
AudioSynthSimpleDrum drum7; //xy=219,882
AudioSynthSimpleDrum *drum[8] = {
&drum0, &drum1, &drum2, &drum3, &drum4, &drum5, &drum6, &drum7 };
and then use it like this
Code:
drum[x]->frequency( y );
drum[x]->noteOn();
does it help?