Hi!
I have a questions about the memory consumption of the delay object:
if I use only one tap with delay1.delay(); and use a relatively high value as delay time and then set it lower, will the memory consumption decrease accordingly or will it always stay at the highest used value?
if so, is the only way to limit the storage size of the delay objects by using a fixed maximum delay time?
And another question: what is the relationship between delay time and AudioMemory()?
Thanks, Holger
I have a questions about the memory consumption of the delay object:
if I use only one tap with delay1.delay(); and use a relatively high value as delay time and then set it lower, will the memory consumption decrease accordingly or will it always stay at the highest used value?
if so, is the only way to limit the storage size of the delay objects by using a fixed maximum delay time?
And another question: what is the relationship between delay time and AudioMemory()?
Thanks, Holger
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