Hello all!
I've been researching how to achieve a project idea that involves recording environment sounds and simultaneously applying effects (Reverb, delay, granular synthesis, EQ, etc), to an output like headphones. Think something like an ambience creator.
My current roadblock is around feasibility- are there microphone components high quality enough to pickup ambient noises Like birds and wind? And small enough to fit in a small device? I think this is where I'll run into issues.
Also, I assume I will have to design the actual program within the audio system design tool, which seems quite simple maybe. But for this, where i'll ideally have multiple effects being adjusted by wet / dry knobs, do you have any suggestions or tips?
I'm not too experienced with DIY and arduino stuff but I'm an audio engineer and have experience in general coding / design and engineering. If you give me any advice I'll be very grateful and will strive to learn as much as i can!
Thank you in advance!
I've been researching how to achieve a project idea that involves recording environment sounds and simultaneously applying effects (Reverb, delay, granular synthesis, EQ, etc), to an output like headphones. Think something like an ambience creator.
My current roadblock is around feasibility- are there microphone components high quality enough to pickup ambient noises Like birds and wind? And small enough to fit in a small device? I think this is where I'll run into issues.
Also, I assume I will have to design the actual program within the audio system design tool, which seems quite simple maybe. But for this, where i'll ideally have multiple effects being adjusted by wet / dry knobs, do you have any suggestions or tips?
I'm not too experienced with DIY and arduino stuff but I'm an audio engineer and have experience in general coding / design and engineering. If you give me any advice I'll be very grateful and will strive to learn as much as i can!
Thank you in advance!