Code:
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include <SerialFlash.h>
#include <Bounce.h>
// GUItool: begin automatically generated code
AudioInputI2S i2s2; //xy=105,63
AudioAnalyzePeak peak1; //xy=278,108
AudioRecordQueue queue1; //xy=281,63
AudioPlaySdRaw playRaw1; //xy=302,157
AudioOutputI2S i2s1; //xy=470,120
AudioConnection patchCord1(i2s2, 0, queue1, 0);
AudioConnection patchCord2(i2s2, 0, peak1, 0);
AudioConnection patchCord3(playRaw1, 0, i2s1, 0);
AudioConnection patchCord4(playRaw1, 0, i2s1, 1);
AudioControlSGTL5000 sgtl5000_1; //xy=265,212
// GUItool: end automatically generated code
// Bounce objects to easily and reliably read the buttons
Bounce buttonRecord = Bounce(9, 8);
Bounce buttonStop = Bounce(16, 8); // 8 = 8 ms debounce time
Bounce buttonPlay = Bounce(17, 8);
// which input on the audio shield will be used?
const int myInput = AUDIO_INPUT_LINEIN;
//const int myInput = AUDIO_INPUT_MIC;
// Use these with the Teensy Audio Shield
#define SDCARD_CS_PIN 10
#define SDCARD_MOSI_PIN 7
#define SDCARD_SCK_PIN 14
// Remember which mode we're doing
int mode = 0; // 0=stopped, 1=recording, 2=playing
// The file where data is recorded
File frec;
AudioPlaySdWav playWav1;
AudioPlaySdWav playWav2;
AudioPlaySdWav playWav3;
AudioPlaySdWav playWav4;
AudioPlaySdWav playWav5;
//AudioPlaySdWav playWav6;
// Use one of these 3 output types: Digital I2S, Digital S/PDIF, or Analog DAC
AudioOutputI2S audioOutput;
//AudioOutputSPDIF audioOutput;
//AudioOutputAnalog audioOutput;
AudioConnection patchCord5(playWav1, 0, audioOutput, 0);
AudioConnection patchCord6(playWav1, 1, audioOutput, 1);
//AudioControlSGTL5000 sgtl5000_1;
// Use these with the Teensy Audio Shield
#define SDCARD_CS_PIN 10
#define SDCARD_MOSI_PIN 7
#define SDCARD_SCK_PIN 14
// Use these with the Teensy 3.5 & 3.6 SD card
//#define SDCARD_CS_PIN BUILTIN_SDCARD
//#define SDCARD_MOSI_PIN 11 // not actually used
//#define SDCARD_SCK_PIN 13 // not actually used
// Use these for the SD+Wiz820 or other adaptors
//#define SDCARD_CS_PIN 4
//#define SDCARD_MOSI_PIN 11
//#define SDCARD_SCK_PIN 13
Bounce button0 = Bounce(0, 5);
Bounce button1 = Bounce(1, 5); // 5 ms debounce time
Bounce button2 = Bounce(2, 5);
Bounce button3 = Bounce(3, 5);
Bounce button4 = Bounce(4, 5);
void setup() {
Serial.begin(9600);
pinMode(0, INPUT_PULLUP);
pinMode(1, INPUT_PULLUP);
pinMode(2, INPUT_PULLUP);
pinMode(3, INPUT_PULLUP);
pinMode(4, INPUT_PULLUP);
pinMode(9, INPUT_PULLUP);
pinMode(16, INPUT_PULLUP);
pinMode(17, INPUT_PULLUP);
// Audio connections require memory to work. For more
// detailed information, see the MemoryAndCpuUsage example
AudioMemory(60);
// Enable the audio shield, select input, and enable output
sgtl5000_1.enable();
sgtl5000_1.inputSelect(myInput);
sgtl5000_1.volume(0.5);
// Initialize the SD card
SPI.setMOSI(SDCARD_MOSI_PIN);
SPI.setSCK(SDCARD_SCK_PIN);
if (!(SD.begin(SDCARD_CS_PIN))) {
// stop here if no SD card, but print a message
while (1) {
Serial.println("Unable to access the SD card");
delay(500);
}
}
// Comment these out if not using the audio adaptor board.
// This may wait forever if the SDA & SCL pins lack
// pullup resistors
sgtl5000_1.enable();
sgtl5000_1.volume(0.5);
SPI.setMOSI(SDCARD_MOSI_PIN);
SPI.setSCK(SDCARD_SCK_PIN);
if (!(SD.begin(SDCARD_CS_PIN))) {
// stop here, but print a message repetitively
while (1) {
Serial.println("Unable to access the SD card");
delay(500);
}
}
}
void playFile(const char *filename)
{
Serial.print("Playing file: ");
Serial.println(filename);
// Start playing the file. This sketch continues to
// run while the file plays.
playWav1.play(filename);
// A brief delay for the library read WAV info
delay(5);
// Simply wait for the file to finish playing.
while (playWav1.isPlaying()) {
// uncomment these lines if you audio shield
// has the optional volume pot soldered
//float vol = analogRead(15);
//vol = vol / 1024;
// sgtl5000_1.volume(vol);
}
}
void loop() {
// First, read the buttons
buttonRecord.update();
buttonStop.update();
buttonPlay.update();
button0.update();
button1.update();
button2.update();
button3.update();
button4.update();
// Respond to button presses
if (buttonRecord.fallingEdge()) {
Serial.println("Record Button Press");
if (mode == 2) stopPlaying();
if (mode == 0) startRecording();
}
if (buttonStop.fallingEdge()) {
Serial.println("Stop Button Press");
if (mode == 1) stopRecording();
if (mode == 2) stopPlaying();
}
if (buttonPlay.fallingEdge()) {
Serial.println("Play Button Press");
if (mode == 1) stopRecording();
if (mode == 0) startPlaying();
}
// If we're playing or recording, carry on...
if (mode == 1) {
continueRecording();
}
if (mode == 2) {
continuePlaying();
}
// when using a microphone, continuously adjust gain
if (myInput == AUDIO_INPUT_MIC) adjustMicLevel();
// When the buttons are pressed, just start a sound playing.
// The audio library will play each sound through the mixers
// so any combination can play simultaneously.
//
if (button0.fallingEdge()) {
playFile("SDTEST0.WAV"); // filenames are always uppercase 8.3 format
delay(500);
}
if (button1.fallingEdge()) {
playFile("SDTEST1.WAV"); // filenames are always uppercase 8.3 format
delay(500);
}
if (button2.fallingEdge()) {
playFile("SDTEST2.WAV");
delay(500);
}
if (button3.fallingEdge()) {
playFile("SDTEST3.WAV");
delay(500);
}
if (button4.fallingEdge()) {
playFile("SDTEST4.WAV");
delay(500);
}
}
void startRecording() {
Serial.println("startRecording");
if (SD.exists("RECORD.RAW")) {
// The SD library writes new data to the end of the
// file, so to start a new recording, the old file
// must be deleted before new data is written.
SD.remove("RECORD.RAW");
}
frec = SD.open("RECORD.RAW", FILE_WRITE);
if (frec) {
queue1.begin();
mode = 1;
}
}
void continueRecording() {
if (queue1.available() >= 2) {
byte buffer[512];
// Fetch 2 blocks from the audio library and copy
// into a 512 byte buffer. The Arduino SD library
// is most efficient when full 512 byte sector size
// writes are used.
memcpy(buffer, queue1.readBuffer(), 256);
queue1.freeBuffer();
memcpy(buffer+256, queue1.readBuffer(), 256);
queue1.freeBuffer();
// write all 512 bytes to the SD card
//elapsedMicros usec = 0;
frec.write(buffer, 512);
// Uncomment these lines to see how long SD writes
// are taking. A pair of audio blocks arrives every
// 5802 microseconds, so hopefully most of the writes
// take well under 5802 us. Some will take more, as
// the SD library also must write to the FAT tables
// and the SD card controller manages media erase and
// wear leveling. The queue1 object can buffer
// approximately 301700 us of audio, to allow time
// for occasional high SD card latency, as long as
// the average write time is under 5802 us.
//Serial.print("SD write, us=");
//Serial.println(usec);
}
}
void stopRecording() {
Serial.println("stopRecording");
queue1.end();
if (mode == 1) {
while (queue1.available() > 0) {
frec.write((byte*)queue1.readBuffer(), 256);
queue1.freeBuffer();
}
frec.close();
}
mode = 0;
}
void startPlaying() {
Serial.println("startPlaying");
playRaw1.play("RECORD.RAW");
mode = 2;
}
void continuePlaying() {
if (!playRaw1.isPlaying()) {
playRaw1.stop();
mode = 0;
}
}
void stopPlaying() {
Serial.println("stopPlaying");
if (mode == 2) playRaw1.stop();
mode = 0;
}
void adjustMicLevel() {
// TODO: read the peak1 object and adjust sgtl5000_1.micGain()
// if anyone gets this working, please submit a github pull request :-)
}