Simulating The Audio Library

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manicksan

Well-known member
Hi,
I have an idea/question

Would it be possible to compile a audio design
On a PC/Mac to simulate the resulting "sound"
Because in its simplest form the library is just throwing/making/modifies some Sound data around and the result could just be output as a normal sound stream to the sound card.

So that it's easier to try different designs before
putting them into the actual teensy.

And in the same time it could also support dynamic object creation/deletion to complete remove the compilation time.
And because a PC/Mac have plenty of RAM it would not run out so easly because of fragmentation (maybe is not an issue on PC/Mac because of virtual memory management)

Have this been done before?

Also if its done it could be compiled to a binary that could be used by a "higher level" of programming language such as C#/Java/Node.js Javascript to make it easier to test.

I maybe will try to do it at some time,
even if I think it would be fun just to try it now.
 
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