thedreiskre
Active member
I am working on a project with many audio objects, in situations where they are all active and the CPU usage rises significantly - the audio starts to crackle and pop.
I have found that when the processor usage is below ~35% (using AudioProcessorUsageMax ) there is no crackling and the audio is very clean. However when processor usage
increases above this there is a significant amount of crackling. I have found that the 'crackling' does not come from the usb audio out, but rather from individual objects.
I am using modified versions of the Waveform object and they seem to be the most notable affected, as some will noticeably crackle while others remain unaffected.
The maximum memory usage is 228 blocks.
Any help in solving this problem would be much appreciated.
I have found that when the processor usage is below ~35% (using AudioProcessorUsageMax ) there is no crackling and the audio is very clean. However when processor usage
increases above this there is a significant amount of crackling. I have found that the 'crackling' does not come from the usb audio out, but rather from individual objects.
I am using modified versions of the Waveform object and they seem to be the most notable affected, as some will noticeably crackle while others remain unaffected.
The maximum memory usage is 228 blocks.
Any help in solving this problem would be much appreciated.
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