Hi all,
Running into an issue with my program. I've traced it down to the ili9341_t3n and Audio library. Essentially using the updateScreenAsync when using a frame buffer will no long work when using the Audio library. Without calling any functions, having
Will stop updates to the screen. Not sure if it's because Audio uses DMA too so it will cause issues. Or if it's even a problem I can solve. I checked the RAM and though the screen uses a good chunk of RAM, I still have a fair amount of ram (20%) left over.
Not sure if either Paul or KurtE know about this?
Thanks!
Running into an issue with my program. I've traced it down to the ili9341_t3n and Audio library. Essentially using the updateScreenAsync when using a frame buffer will no long work when using the Audio library. Without calling any functions, having
Code:
// GUItool: begin automatically generated code
//AudioPlaySdWav playSdWav1; //xy=242,364
AudioPlayMemory playMem1; //xy=251,332
AudioMixer4 mixer1; //xy=425,353
AudioOutputAnalogStereo dacs1; //xy=615,351
//AudioConnection patchCord1(playSdWav1, 0, mixer1, 1);
//AudioConnection patchCord2(playSdWav1, 1, mixer1, 2);
AudioConnection patchCord3(playMem1, 0, mixer1, 0);
AudioConnection patchCord4(mixer1, 0, dacs1, 0);
AudioConnection patchCord5(mixer1, 0, dacs1, 1);
// GUItool: end automatically generated code
Will stop updates to the screen. Not sure if it's because Audio uses DMA too so it will cause issues. Or if it's even a problem I can solve. I checked the RAM and though the screen uses a good chunk of RAM, I still have a fair amount of ram (20%) left over.
Not sure if either Paul or KurtE know about this?
Thanks!