Forum Rule: Always post complete source code & details to reproduce any issue!
Results 1 to 7 of 7

Thread: How to move auto generated Audio GUI code to a separate source file?

  1. #1
    Junior Member
    Join Date
    Mar 2021
    Posts
    17

    How to move auto generated Audio GUI code to a separate source file?

    Hello everyone,

    In order to organize my code, I'd like to move the entire code block generated from the audio gui into a separate source file. This would help me make my main.cpp neater and also it would help me iterate the audio gui more quickly by facilitating easy copy/paste and getting rid of scrolling.

    Here is the method I tried:
    -added a audioGui.h file to my src folder
    -added the preprocessor directive #include<"audioGui.h"> to my main.cpp
    -move auto generated code block to audioGui.h and comment out the same code in main.cpp

    When I compile I get the following error:
    Code:
    Compiling .pio/build/teensy41/src/main.cpp.o
    src/main.cpp: In function 'void updateParams()':
    src/main.cpp:393:3: error: 'plateRvbStero1' was not declared in this scope
       plateRvbStero1.size(reverbSize);     // max reverb length
       ^
    src/main.cpp: In function 'void setup()':
    src/main.cpp:504:3: error: 'plateRvbStero1' was not declared in this scope
       plateRvbStero1.size(reverbSize);     // max reverb length
       ^
    *** [.pio/build/teensy41/src/main.cpp.o] Error 1
    The funny thing is, that audio object in the error is the PLATE REVERB made by Pio. I added that to my code by copying Pio's .h and .cpp file into my audio library folder, then I edited Audio.h to add a #include for the plate reverb. Finally, I edited the index.html file to get the plate reverb to appear in my audio GUI.

    It appears that all the standard audio objects are working OK.

    Does anyone have any ideas about how to get out of this tangled web?

    If there is a good reference on how to add custom audio objects to my code I can reset to the standard audio library and retry from scratch. I tried to follow the CREATING NEW AUDIO OBJECTS post but that is a bit too advanced for me and it doesn't address how to get the new audio objects to show in the GUI.

    Thank you for your help!

  2. #2
    Senior Member manicksan's Avatar
    Join Date
    Jun 2020
    Location
    Sweden
    Posts
    278
    You need to have
    #include "effect_platervbstereo.h"
    Before the
    #include "audioGui.h"
    As an alternative you will need to have the
    #include "effect_platervbstereo.h"
    In the top of audioGui.h

    To add items to the tool you need to edit the local version of the tool index.html
    Search for NodeDefinitions and you will find a lot of lines describing all the audio objects,
    then you copy paste one line,
    Then in the new line,
    Change:
    Type
    Short name
    Inputs
    Outputs
    Category

    In my modified version of the tool,
    there is functionality now to add items directly
    in the tool GUI
    But the documentation/manual is not yet finished
    (I just need to read thought it first)

  3. #3
    Junior Member
    Join Date
    Mar 2021
    Posts
    17
    Hi Manicksan,

    Thank you for the quick reply, unfortunately that does not fix it.

    What surprises me is the error occurs when I first call a method for plateRvbStereo, and not when I instanciate plateRvbStereo. So maybe this is a scope issue? Maybe the audioGui.h has access to the plate reverb header file and successfully instanciates a plate reverb object, but then the plate reverb object has a scope that is not seen in my void setup() function? Here is my audioGui.h file:

    Code:
    #include <Audio.h>
    #include <Wire.h>
    #include <SPI.h>
    #include <SD.h>
    #include <SerialFlash.h>
    #include <effect_platervbstereo.h>
    
    // GUItool: begin automatically generated code
    AudioSynthNoiseWhite     noise4;         //xy=73,779
    AudioSynthNoiseWhite     noise3;         //xy=74,567
    AudioSynthWaveformModulated oscB4;          //xy=75,727
    AudioSynthWaveformModulated oscB3;          //xy=76,515
    AudioSynthWaveformModulated oscA4;          //xy=77,674
    AudioSynthWaveformModulated oscA3;          //xy=78,462
    AudioSynthNoiseWhite     noise2;         //xy=82,364
    AudioSynthNoiseWhite     noise1;         //xy=84,169
    AudioSynthWaveformModulated oscB2;          //xy=84,312
    AudioSynthWaveformModulated oscB1;          //xy=86,117
    AudioSynthWaveformModulated oscA2;          //xy=86,259
    AudioSynthWaveformModulated oscA1;          //xy=88,64
    AudioMixer4              mixA4;          //xy=257,733
    AudioMixer4              mixA3;          //xy=258,521
    AudioMixer4              mixA2;          //xy=266,318
    AudioMixer4              mixA1;          //xy=268,123
    AudioEffectEnvelope      env4;           //xy=398,733
    AudioEffectEnvelope      env3;           //xy=399,521
    AudioEffectEnvelope      env2;           //xy=407,318
    AudioEffectEnvelope      env1;           //xy=409,123
    AudioAmplifier           amp4;           //xy=541,733
    AudioAmplifier           amp3;           //xy=542,521
    AudioAmplifier           amp2;           //xy=550,318
    AudioAmplifier           amp1;           //xy=552,123
    AudioFilterStateVariable filter4;        //xy=697,738
    AudioFilterStateVariable filter3;        //xy=698,526
    AudioFilterStateVariable filter2;        //xy=706,323
    AudioFilterStateVariable filter1;        //xy=708,128
    AudioMixer4              voiceMix1;      //xy=913,215
    AudioFilterStateVariable delayFilterLP;  //xy=1007,582
    AudioAnalyzePeak         peak1;          //xy=1063,112
    AudioFilterStateVariable delayFilterHP;  //xy=1187,591
    AudioMixer4              delayMix1;      //xy=1207,360
    AudioEffectDelay         delay1;         //xy=1219,753
    AudioAnalyzePeak         peak2;          //xy=1438,111
    AudioMixer4              reverbMix1;     //xy=1729,279
    AudioMixer4              reverbMix2;     //xy=1735,426
    AudioAnalyzePeak         peak3;          //xy=1954,146
    AudioAmplifier           mainOut1;       //xy=2008,344
    AudioAmplifier           mainOut2;       //xy=2017,387
    AudioOutputI2S           i2s1;           //xy=2196,355
    AudioConnection          patchCord1(noise4, 0, mixA4, 2);
    AudioConnection          patchCord2(noise3, 0, mixA3, 2);
    AudioConnection          patchCord3(oscB4, 0, mixA4, 1);
    AudioConnection          patchCord4(oscB3, 0, mixA3, 1);
    AudioConnection          patchCord5(oscA4, 0, mixA4, 0);
    AudioConnection          patchCord6(oscA3, 0, mixA3, 0);
    AudioConnection          patchCord7(noise2, 0, mixA2, 2);
    AudioConnection          patchCord8(noise1, 0, mixA1, 2);
    AudioConnection          patchCord9(oscB2, 0, mixA2, 1);
    AudioConnection          patchCord10(oscB1, 0, mixA1, 1);
    AudioConnection          patchCord11(oscA2, 0, mixA2, 0);
    AudioConnection          patchCord12(oscA1, 0, mixA1, 0);
    AudioConnection          patchCord13(mixA4, env4);
    AudioConnection          patchCord14(mixA3, env3);
    AudioConnection          patchCord15(mixA2, env2);
    AudioConnection          patchCord16(mixA1, env1);
    AudioConnection          patchCord17(env4, amp4);
    AudioConnection          patchCord18(env3, amp3);
    AudioConnection          patchCord19(env2, amp2);
    AudioConnection          patchCord20(env1, amp1);
    AudioConnection          patchCord21(amp4, 0, filter4, 0);
    AudioConnection          patchCord22(amp3, 0, filter3, 0);
    AudioConnection          patchCord23(amp2, 0, filter2, 0);
    AudioConnection          patchCord24(amp1, 0, filter1, 0);
    AudioConnection          patchCord25(filter4, 0, voiceMix1, 3);
    AudioConnection          patchCord26(filter3, 0, voiceMix1, 2);
    AudioConnection          patchCord27(filter2, 0, voiceMix1, 1);
    AudioConnection          patchCord28(filter1, 0, voiceMix1, 0);
    AudioConnection          patchCord29(voiceMix1, peak1);
    AudioConnection          patchCord30(voiceMix1, 0, delayMix1, 0);
    AudioConnection          patchCord31(delayFilterLP, 0, delayFilterHP, 0);
    AudioConnection          patchCord32(delayFilterHP, 2, delayMix1, 1);
    AudioConnection          patchCord33(delayMix1, delay1);
    AudioConnection          patchCord34(delayMix1, peak2);
    AudioConnection          patchCord35(delayMix1, 0, reverbMix1, 0);
    AudioConnection          patchCord36(delayMix1, 0, reverbMix2, 0);
    AudioConnection          patchCord37(delay1, 0, delayFilterLP, 0);
    AudioConnection          patchCord38(reverbMix1, mainOut1);
    AudioConnection          patchCord39(reverbMix1, peak3);
    AudioConnection          patchCord40(reverbMix2, mainOut2);
    AudioConnection          patchCord41(mainOut1, 0, i2s1, 0);
    AudioConnection          patchCord42(mainOut2, 0, i2s1, 1);
    AudioControlSGTL5000     sgtl5000_1;     //xy=2104,477
    // GUItool: end automatically generated code

  4. #4
    Senior Member manicksan's Avatar
    Join Date
    Jun 2020
    Location
    Sweden
    Posts
    278
    How do you use the AudioEffectPlateReverb?
    It's not visible in your posted code
    If you use it in the main.cpp then you need to do the include there.

  5. #5
    Senior Member
    Join Date
    Nov 2012
    Posts
    1,608
    Did you use the name plateRvbStero1 in the .cpp file, but plateRvbStereo1 in the other?

    Pete

  6. #6
    Junior Member
    Join Date
    Mar 2021
    Posts
    17
    OK I fixed it! Sorry for the hassle everyone.

    Here is the root cause: while working on this, I imported my audio graph into the GUI tool. However, I did not use the correct index.html file when I did the import, this broke the plateReverb object. without noticing, I clicked export, took that auto generated code, and placed it into my audioGui file. I did not notice that the plateReverb object was gone (in post #3 you can see that the plate reverb object is not listed). As a result, the plate reverb object was never instanciated and caused an error in the voidSetup function the first time I try to call a method.

    I learned that once I start working with a modified audio library it becomes super important to be careful with the index.html file. Thank you Manicksan and El_supremo! (hey supremo you caught a typo in my code I didn't notice before, I fixed the Stero to Stereo).

  7. #7
    Senior Member
    Join Date
    Jul 2020
    Posts
    984
    Quote Originally Posted by TigerBalm2 View Post
    Hi Manicksan,

    What surprises me is the error occurs when I first call a method for plateRvbStereo, and not when I instanciate plateRvbStereo.
    The order errors are reported is dependent on the way the compiler crawls the parse tree in its various analysis and
    code-generation phases - don't read anything into this.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •