donperryjm
Well-known member
Code:
#include <Audio.h>
#include <Wire.h>
#include <SPI.h>
// GUItool: begin automatically generated code
AudioInputAnalogStereo adcs1; //xy=895.7777913411458,3966.2223307291665
AudioFilterBiquad biquad1R; //xy=1164.3334197998047,4005.111227989197
AudioFilterBiquad biquad1L; //xy=1171.6666259765625,3892.888671875
AudioAmplifier amp1L; //xy=1333.6666259765625,3874.888671875
AudioAmplifier amp1R; //xy=1343.4443893432617,3994.555395126343
AudioAnalyzePeak peakR; //xy=1425.6666259765625,4262.888671875
AudioOutputUSB usb2; //xy=1579.6666259765625,3957.888671875
AudioAnalyzePeak peakL; //xy=1583.6666259765625,3722.888671875
AudioConnection patchCord1(adcs1, 0, biquad1L, 0);
AudioConnection patchCord2(adcs1, 1, biquad1R, 0);
AudioConnection patchCord3(biquad1R, amp1R);
AudioConnection patchCord4(biquad1L, amp1L);
AudioConnection patchCord5(amp1L, peakL);
AudioConnection patchCord7(amp1R, peakR);
AudioConnection patchCord6(amp1L, 0, usb2, 0);
AudioConnection patchCord8(amp1R, 0, usb2, 1);
// GUItool: end automatically generated code
void setup()
{
AudioMemory(12); //added after initial post, tested and same issue
return;
}
elapsedMillis fps;
elapsedMillis timerZxx;
int settingCheckCounter = 0;
long counterPersecond = 0;
void loop()
{
}
For the life of me I'm not sure why this code doesn't work. IF i change it to mono it works but does not in stereo input. Any ideas?
It's the basic audio tool code, nothing else included.
Last edited: