Hi again,
Even just declaring a second AudioPlayWav object in the second program above causes the file to sometimes not be played completely.
Adding, for example,
to that code, but without doing anything else with those objects, causes significant delays when playing (although each plays to the end). This shows some output for that case - the wav file is 20 ms long, and there's a delay(30) after each play.
All the best,
Alan
Even just declaring a second AudioPlayWav object in the second program above causes the file to sometimes not be played completely.
Adding, for example,
Code:
AudioPlayWav playSdWavs[32];
All the best,
Alan