In a project we are using Teensy 4.1 as a host to control some hardware via network. Sometimes we loose connection. To reproduce the behavior, I modified the AdvancedChatserver example to behave like our software. It disconnects any client except the authorized one if there are more than six clients, instead of checking for disconnected clients as the original example does. A C# testapp creates multiple clients that just connect to the Teensy by socket.connect() and receive the "we have a new client" response. Sometimes Teensy does no longer respond and clients don't get the message. Then Teensy needs to reboot before any new client can connect. Has anyone else seen something similar? Is it a bug in the NativeEthernet library or a hardware problem? Below is the code of the modified AdvancedChatserver example.
Code:
/*
Advanced Chat Server
A more advanced server that distributes any incoming messages
to all connected clients but the client the message comes from.
To use, telnet to your device's IP address and type.
You can see the client's input in the serial monitor as well.
Using an Arduino Wiznet Ethernet shield.
Circuit:
* Ethernet shield attached to pins 10, 11, 12, 13
created 18 Dec 2009
by David A. Mellis
modified 9 Apr 2012
by Tom Igoe
redesigned to make use of operator== 25 Nov 2013
by Norbert Truchsess
*/
//#include <SPI.h>
#include <NativeEthernet.h>
// Enter a MAC address and IP address for your controller below.
// The IP address will be dependent on your local network.
// gateway and subnet are optional:
byte mac[] = {
0x05, 0x39, 0x22, 0x11, 0x04, 0x23
};
IPAddress ip(192, 168, 5, 55);
IPAddress myDns(192, 168, 99, 254);
IPAddress gateway(192, 168, 99, 254);
IPAddress subnet(255, 255, 255, 0);
// telnet defaults to port 23
EthernetServer server(23);
int ClientCount;
int lastClient;
EthernetClient clients[8];
void setup() {
// You can use Ethernet.init(pin) to configure the CS pin
//Ethernet.init(10); // Most Arduino shields
//Ethernet.init(5); // MKR ETH shield
//Ethernet.init(0); // Teensy 2.0
//Ethernet.init(20); // Teensy++ 2.0
//Ethernet.init(15); // ESP8266 with Adafruit Featherwing Ethernet
//Ethernet.init(33); // ESP32 with Adafruit Featherwing Ethernet
// initialize the Ethernet device
Ethernet.begin(mac, ip, myDns, gateway, subnet);
// Open serial communications and wait for port to open:
Serial.begin(9600);
while (!Serial) {
; // wait for serial port to connect. Needed for native USB port only
}
// Check for Ethernet hardware present
if (Ethernet.hardwareStatus() == EthernetNoHardware) {
Serial.println("Ethernet shield was not found. Sorry, can't run without hardware. :(");
while (true) {
delay(1); // do nothing, no point running without Ethernet hardware
}
}
if (Ethernet.linkStatus() == LinkOFF) {
Serial.println("Ethernet cable is not connected.");
}
// start listening for clients
server.begin();
Serial.print("Chat server address:");
Serial.println(Ethernet.localIP());
}
void loop() {
// check for any new client connecting, and say hello (before any incoming data)
lastClient = -1;
EthernetClient newClient = server.accept();
if (newClient) {
for (byte i=0; i < 8; i++) {
if (!clients[i]) {
Serial.print("We have a new client #");
Serial.println(i);
newClient.print("Hello, client number: ");
delay(8);
newClient.println(i);
// Once we "accept", the client is no longer tracked by EthernetServer
// so we must store it into our list of clients
clients[i] = newClient;
lastClient = i;
break;
}
}
}
// check for incoming data from all clients
for (byte i=0; i < 8; i++) {
if (clients[i] && clients[i].available() > 0) {
// read bytes from a client
byte buffer[80];
int count = clients[i].read(buffer, 80);
// write the bytes to all other connected clients
for (byte j=0; j < 8; j++) {
if (j != i && clients[j].connected()) {
clients[j].write(buffer, count);
}
}
}
}
// stop any clients which disconnect
//for (byte i=0; i < 8; i++) {
// if (clients[i] && !clients[i].connected()) {
// Serial.print("disconnect client #");
// Serial.println(i);
// clients[i].stop();
// }
//}
ClientCount = 0;
for (byte i=0; i < 8; i++) {
if (clients[i] && clients[i].connected()) {
ClientCount++;
}
}
if(ClientCount > 6){
for (byte i=0; i < 8; i++){
if(clients[i] && i != lastClient){
clients[i].stop();
Serial.print("disconnect client #");
Serial.println(i);
}
}
}
}