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    What actually happens when an audio effect's update function takes too long?

    Does the update function call get interrupted after a certain time, or does it continue to completion, at the cost of transmitting blocks less frequently than expected? (I know both cases would cause audio dropouts) Thanks, Ephraim
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    Question about copy_to_fft_buffer function in analyze_fft1024.cpp

    That makes a tiny bit more sense, thanks! Ephraim
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    Question about copy_to_fft_buffer function in analyze_fft1024.cpp

    Thanks Pete! (I was looking at the history of the Audio repo and noticed that you actually added this part) I definitely have much to learn about C++. I do have another question, though I would understand if it should be moved to its own thread. Since the arm_cfft_radix4_q15 function used in...
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    Question about copy_to_fft_buffer function in analyze_fft1024.cpp

    Hi, Why does the following function use unsigned types (uint16_t and uint32_t) for data that is copied into the buffer, when the buffer (as declared in the header file) uses the signed int16_t type? // 140312 - PAH - slightly faster copy static void copy_to_fft_buffer(void *destination, const...
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