ups...sorry for the ==,
I was using that code because I saw it in the PlaySynthDynamic.ino example, there you have it like this:
if (NULL != waves[chan])
{
delete waves[chan];
waves[chan]=NULL;
// ...and so on...
thanks for taking...
Hi again @h4yn0nnym0u5e
I have a pretty simple question about the safest way to work with dynamic audio objects and static connections.
In the process of deleting audio objects and creating new ones, should I do that after AudioNoInterrupts()...