M
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    • M
      ups...sorry for the ==, I was using that code because I saw it in the PlaySynthDynamic.ino example, there you have it like this: if (NULL != waves[chan]) { delete waves[chan]; waves[chan]=NULL; // ...and so on... thanks for taking...
    • M
      Hi again @h4yn0nnym0u5e I have a pretty simple question about the safest way to work with dynamic audio objects and static connections. In the process of deleting audio objects and creating new ones, should I do that after AudioNoInterrupts()...
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