yes undertsood. I tried with the StereoDelay and it works super ! I guess this is not an option for the stereoPlateReverb..? well I tried and it gave an error. No matter. I will also try with the SC reverb but am sure it will work. Originally I...
Some of the RAM hungry effects have an option to start with their sample buffers placed in PSRAM.
Using Stereo Delay as an example
#include <Audio.h>
#include <hexefx_audiolib_i16.h>
#include <Wire.h>
#include <SPI.h>
#include <SD.h>
#include...
For longer delays it's worth to add a PSRAM and move the buffers there.
Since the delay and reverb objects allocate memory in runtime the RAM2 report does not include them.
AudioMemoryUsageMax(); will tell the peak memory usage in blocks.
Hope it...
er..ok I answered my own question. I realised that I was allocating too many blocks in AudioMemory() which was eating into RAM2. When I reduce i get:
FLASH: code:125376, data:21580, headers:8688 free for files:7970820
RAM1...
Is this where you brag about your projects?
Here's an audio equalizer and general purpose DSP platform I put together. It's made up of an Teensy 4.1 for the DSP, a CYD (Cheap Yellow Display) for the visual part of the UI and a ES9039Q2M board I...