Hello! I know how to create an audio object, for example
#include <Audio.h>
AudioSynthWaveformSine sine1;
//AudioOutputAnalog dac1;
//AudioConnection patchCord1(sine1, dac1);
void setup()
{
AudioMemory(10);
sine1.frequency(100);
sine1.phase(0);
sine1.amplitude(1.0);
}
void loop()
{
}
I do not want to use the design
AudioOutputAnalog dac1;
AudioConnection patchCord1(sine1, dac1);
I want to use
analogWrite(A14,value);
how can i get the value from sine1 at any time?
#include <Audio.h>
AudioSynthWaveformSine sine1;
//AudioOutputAnalog dac1;
//AudioConnection patchCord1(sine1, dac1);
void setup()
{
AudioMemory(10);
sine1.frequency(100);
sine1.phase(0);
sine1.amplitude(1.0);
}
void loop()
{
}
I do not want to use the design
AudioOutputAnalog dac1;
AudioConnection patchCord1(sine1, dac1);
I want to use
analogWrite(A14,value);
how can i get the value from sine1 at any time?